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These Augments, when equipped on a character, will act as perks and advantages in battle; the right combination can absolutely be what makes or breaks a battle, especially in a fast-paced experience like Mortal Kombat 11. As such, many newcomers to the fighting game will want to know what the best Augments in the game are.

10 Pumped Up – More Health

Pumped Up is an extremely simple Augment – it simply increases the Health of the player. The Level 4 version of the Pumped Up Augment will increase the player character’s Augment by 1000. Most experienced players wouldn’t gain much use out of this Augment in particular, but newer players might need to soak up an extra hit or two. As such, Pumped Up can be quite useful for somebody new to Mortal Kombat 11. However, with experience, this Augment will become less useful to a player.

9 Brute Strength – A Simple Damage Increase

Brute Strength is one of the more simple Augments, but what it offers is very useful to any fighter. This Augment will increase the damage that all physical attacks deal. With a Level 4 Brute Strength Augment, the extra damage totals up to 50% for any and all physical attacks. With this Augment, players will easily be able to deal more damage against opponents. The only downside is that it is difficult to find Level 4 Augments, and Brute Strength is not any different.

8 Bill of Health – More Health, More Damage

Although Bill of Health can only be used in certain situations with certain characters, it is still a strong Augment to use in story mode. When equipped, Bill of Health will increase the damage a player deals as long as they are at full health. A Level 4 Bill of Health makes the damage increase by 50% at full Health. The downside is it requires the player to be skilled against their opponent, to ensure they don’t take any hits that would make Bill of Health useless.

7 Ammo Dump – Far More Bullets for Rambo

Ammo Dump is a Jinsei Augment for Rambo – that is to say, it is an Augment that only Rambo can equip. The Augment is simple, in that it increases the amount of bullets that Rambo fires from his Machine Gun. At Level 4, this Augment increases the bullet spray by 400%. Ammo Dump is a very important Augment to use on Rambo. 400% is a large amount, after all. Because of this increase, Ammo Dump is often used within Rambo builds that are considered nigh-unstoppable.

6 Frozen Asset – Increasing Kollector’s Stun-Time

The Jinsei Augment for the fighter Kollector is a simple one, but when used right can make the Kollector even stronger than he already is. The Augment as-is will increase the duration of his stuns; Level 4 Frozen Asset increases his stun time by a full 100% – which, in other words, doubles the stun time. With a doubled stun time, a skilled player could easily take advantage of the extra time and finish off the opponent in a flash, making this Augment quite strong.

5 Breakthrough – Armor Breaking

An Augment known as Breakthrough is shockingly strong, as it grants the player a chance to pierce the enemy’s armor with each attack. The Level 4 version of Breakthrough sports a full 100% piercing chance.

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Similar to Brute Strength, this Augment will greatly increase the damage that a player deals when Breakthrough is equipped. However, instead of just increasing the damage that a player deals, a Level 4 Breakthrough will completely ignore an enemy’s armor. This, in turn, will cause more damage, making this Augment quite useful.

4 Wicked Wounds – Longer Stun Time for Shao Kahn

Similar to the Jinsei Augment Frozen Asset, Shao Kahn’s Augment Wicked Wounds will increase the Stun time of his skill Merciless Spear. Unlike with Frozen Asset, though, the Level 4 Frozen Asset Augment will increase the Stun time by a whopping 400%. The downsides to this Augment are that Shao Kahn is not considered to be one of the best units in Mortal Kombat 11, and it’s only on one skill. Despite that, the extra stun chance is still important to use on Shao Kahn.

3 Defenseless – A Chance for Unstoppable Attacks

Defenseless, though it has a somewhat low activation rate (even at Level 4), is still a very strong Augment to equip. At Level 4, Defenseless has a 20% chance to make any attack thrown in an opponent’s way to be Unblockable – the enemy would not be able to mitigate the damage with a well-timed block if 20% wins in the player’s favor. Any player who uses it can easily take out a large chunk of the enemy’s Health if the enemy can’t block a particularly strong attack.

2 Lucky Blows – Chance of Instant Death

Lucky Blows is one of the strongest Augments in the game, only burdened by its low chance to activate. At Level 4, this Augment grants the wearer an 8% chance for each Krushing Blow to be a one-hit KO, at the cost of gaining no Gear EXP. Despite having such a small activation rate, Lucky Blows is still considered to be one of the best Augments in Mortal Kombat 11 – when luck favors the player, it’ll be an instant kill.

1 Blaze of Evil – Ignite Effects for Scorpion

A Jinsei Augment for Scorpion, Blaze of Evil is one of the best Augments to equip on the fighter. Once equipped, a player using Scorpion will have all Fire attacks gain a chance to Ignite, which deals 5 Fire damage per second. On top of this, the higher level of Augment, the longer the Ignition will stay on the enemy. At Level 4, this Augment has a 60% chance to Ignite, and durations increase by 100%. Due to Scorpion having the potential to be the strongest character in the game, and Ignite being a very strong effect, this makes Blaze of Evil one of the best Augments in Mortal Kombat 11.

Mortal Kombat 11 is available on PlayStation 4, PlayStation 5, Xbox One, Xbox Series X, Xbox Series S, Nintendo Switch, and PC.

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