During a recent livestream interview for Geoff Keighley’s Summer Game Fest, Boon was talking with The Game Awards’ producer about Epic Games’ Unreal Engine 5 reveal and what developers will be able to do with future games. He said that everyone always worries about graphical capabilities, but “I think people are underestimating the almost zero load times.”
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While Boon said that for fighting game developers “part of the fun” is creating interesting load screens between fights, he believes that zero load times will “open doors that weren’t considered possible before.” More than that, Boon said he thinks developers have not even scratched the surface of what will be possible on the PlayStation 5 and Xbox Series X, especially as loading times have led to canceled features for various games in the past.
Much of the rest of Keighley and Boon’s conversation centered around the Aftermath DLC for Mortal Kombat 11, and the fighting game’s success for NetherRealm overall. As part of the stream Keighley was also able to debut guest fighter RoboCop’s Friendship in which he literally does the Robot dance.
The Unreal Engine 5 demo presented for Summer Game Fest originally drew concern as it appeared that a section in which its character moved through an opening in the wall was meant to hide a loading screen. However Epic Games later denied that this was the reason, and reaffirmed that solid-state drives being included in next-generation consoles will make loading “one-hundred times faster than modern consoles.”
Despite all the advancements that Boon feels will make the PlayStation 5 and Xbox Series X wildly successful follow-ups to their current-generation consoles, not every developer feels as strongly. For instance, Platinum Games’ Hideki Kamiya said he prefers the Nintendo Switch in spite of the other consoles’ load times and graphics because the Switch and other options like Stadia are more “innovative.”
Mortal Kombat 11 is available now for the PC, PS4, Stadia, Switch, and Xbox One.
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