Art styles refer to the way a certain artist or project chooses to present their visuals, usually factoring in things like level of detail, line thickness, and stylization. While being mainly composed of computer generated graphics, games often feature unique art styles of their own, with uniquely stylized characters, color palettes and shading styles. These are some of the most recognizable styles from across the gaming landscape.

8 The Telltale Games Style

There was a point in time where Telltale’s brand of decision-driven, story focused games were one of the biggest hits in gaming. One thing that helped tie these titles together was the unified art style of this loose series.

The original Walking Dead game sought to imitate the comics it was based on, creating cell shaded characters with bold outlines and paint-like textures that made them look like they’d jumped straight off the page. The industry is more used to styles like this now, but a Telltale title is still recognizable from this style alone.

7 Tetsuya Nomura’s Style

Since video games are such huge projects, often with 100s of staff working on them, it’s rare for a single artist’s art style to be recognizable in the final product. Due to his work across games like Kingdom Hearts, Final Fantasy and Xenoblade Chronicles 2 however, a Nomura character has become quite easy to spot.

While his style pops much better in his illustrations, the way Nomura designs characters bleeds into their 3D models as well. Features of this style include the now-iconic spiky hair his characters helped popularize, and his distinct tendency for somewhat angular and elegant faces.

6 The Sonic Artstyle

Anthropomorphized animal characters are fairly common, having been popularized by companies like Disney and Warner Brothers. However, nobody would mistake a Sonic design for any other series. Even as the art style for the series has evolved over the years, Sonic’s style remains recognizable to even passing observers.

Animal characters in Sonic have big heads and hands reminiscent of some Disney designs, but from the large eyes to the fairly thin limbs and small, rounded torsos, Sonic sets itself apart. So much so that a “Sonic OC” can be spotted from a mile away.

5 The Okami Style

It’s impressive just how much Okami has remained in the public consciousness, despite having gone over a decade without a proper sequel. This staying power is partly due to the unique nature of the game’s art style.

Okami takes inspiration from classical ink-wash paintings, which originated in China, but became popular across east Asia. It mimics their bold brush strokes, and simple manner of representing things, while injecting eye catching splashes of color that stand out even more against the black ink.

4 The Toon Zelda Style

The Legend Of Zelda series has stopped by every console Nintendo has put out since its inception, morphing its visuals with each new piece of hardware. One of the series most prominent styles though, was the “toon” one originating in Wind Waker.

The toon style goes for a cell-shaded look, allowing the Zelda world to be rendered much more cartoony than usual. The body types vary a lot from the rest of the series, with short and stout bodies, round heads, oval eyes, and exaggerated musculature. It’s recognized as such an iconic part of the series that Toon Link has been in every Super Smash Bros game since the Wii.

3 The “8-Bit” Style

Back in the early days of video games, the processing power of computers wasn’t yet strong enough for very complex graphics. As a result, the ‘8-Bit’ era saw most games looking near-identical visually, while separating themselves more via gameplay and tone.

Now that technology has evolved, this early style born of restrictions has become a style of its own for developers to play around with. It’s rare that any newer games commit to the sheer simplicity of the 8-bit era, but gamers still have a soft spot for the style.

2 Final Fantasy 6’s Style

Moving into the 16 bit era, game developers finally had enough power in their machines to start giving their games more unique styles. Easily one of the most recognizable 16-bit art styles was the one used to bring the legendary Final Fantasy 6 to life.

Many 16-bit games had to use chibi-style sprites with big heads, thick bodies and large eyes to be readable. FF6 however, managed to combine this with an impressive amount of detail squeezed into the player and enemy sprites. This style has inspired many more games since FF6 released, including its spiritual successor, Octopath Traveler.

1 Arc System Works’ Style

Once the evolution of technology brought about the usage of polygons, the 3D vs 2D debate commenced. Especially in the rougher days of 3D, many people still insisted on the superiority of 2D visuals in games and animation. With the release of Guilty Gear Xrd, Arc System Works threw a wrench into that debate.

By clever use of cell shading and lighting on their 3D models, Arc were able to blend the 2 styles together, creating a 3D aesthetic that somehow looked hand-drawn. They’ve gone on to be known for this style, applying it to games like Dragon Ball FighterZ, Granblue Fantasy Versus, and arguably mastering it in Guilty Gear Strive.

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